STEAM curriculum provides students opportunities to think critically, work cooperatively, solve complex problems, and drive advancements in science and technology while promoting resiliency and perseverance in our students.
STEAM students will experience these through the following: 1. Inquiry-based learning 2. Project-based learning provides students the opportunities to investigate and respond to a complex question, problem, or challenge. 3. Collaborative learning has students work together to explore a significant question or create a meaningful project.
Teachers encourage student learning through a variety of delivery approaches including: -explicit learning outcomes -engineering design process -problem-based learning -student autonomy -rigorous learning -personalization of instruction
Coming soon: STEAM by grade level COURSE OUTLINES by subject (separated by grade levels) grade level expectations (two years above)
Electives/Enrichment STEAM students will have a variety of enrichment opportunities throughout the school year. During school hours, students may elect to participate in art classes, coding/computer electives, Leadership, Robotics, etc.
6th Grade Electives
Creative Expressions: Real World Design You may not realize it yet, but you are an engineer. You constantly encounter problems in need of a solution, and in these pursuits, you brainstorm ideas, test strategies, and modify approaches to be more effective. Design is the concept, the possibilities, the whole world of “what if,” and engineering is the making, the creating and the practical application of the idea. Both design and engineering arekey to lifelong problem solving. In Real World Design you will do both, every day. Learning Goals Collaborate effectively in pairs andsmall groups Develop critical thinking skills necessary for real world problem solving Develop creative thinking skills necessary to generate multiple project designs Develop creative thinking skills necessary to apply multiple methods of engineering Develop and apply skills for project evaluation Marine Science Marine Science is an exciting field of study that incorporates many STEAM principles. This class will cover much more than animals living in oceans, lakes, and estuaries. We will focus on the geological development of the oceans over time, cyclical processes, and atmospheric conditions created by major bodies of water combines earth science, chemistry, and physics. Get ready to learn a lot and further develop your experimentation skills!
Computer Science Computer Science Discoveries takes a wide lens on computer science by covering topics such as programming, physical computing, HTML/CSS, and data. Students engage with computer science as a medium for creativity, communication, problem solving, and fun. The course inspires students as they build their own websites, apps, games, and physical computing devices.
Robotics Dash & Dot Robots Real robots that teach students to code while they make Dash sing, dance and navigate all around. Sensors on the robot mean they react to the environment around them, including students.
Coding Coding is the new team sport for future tech leaders and innovators. Students will get a chance to participate in wonder league robotics competition. They will develop problem-solving and creativity skills while building meaningful relationships with their peers and having fun! Plus they will display their scientific thinking through authentic journaling.Throughout the unit, students will learn about programming for the physical world by blending hardware design and software development, allowing students to discover computer science concepts and skills by creating personally relevant, tangible, and shareable projects. Project Lead The Way: “Computer Science for Innovators and Makers” (https://www.pltw.org/our-programs/pltw-gateway)